Advanced Rigging Techniques Applied!
I recently finished rigging a mech character named Hatch. Hatch is the latest of the Animation Mentor Rigs that will be used by student attending Animation Mentor classes. This beautiful design and model used was created by ILM’s digital artist Landis Fields.
Get access to animate Hatch when you enroll in Animation Mentor’s Creature Animation Workshops! Learn more about what you’ll learn in Creature Animation: Fight or Flight and get information on how to register.
The final rig is extremely complex. My tutorial takes students through the intensive process of rigging each component of Hatch. The rig features multi-IK limb setup, rolling scapulae as well as scripting parts of the rig in order to make the rig more stable and “production-ready”.
As with all of my tutorials, I try to also convey not just the how but the why. With a character like this one we will apply virtually all Rigging concepts.
I always loved to rig mechanical rigs because they test your rigging skills. For this reason above all, I thought it was a great idea to create a tutorial on this subject.
The tutorial will start with explaining how to deal with such a complex model and the choices a rigger needs to make in order to make sure the entire pipeline remains smooth. Riggers are the bridge between modeling and Animation, so they need to have a thoughrough understanding of both in order to a great job.
For this reason Carlo Sansonetti will go over briefly the model and also talk about some animation aspect. Good riggers always keep animation in mind.