CGCircuit is proud to present the latest in our on-going series profiling some of the leading technical and creative talent in the entertainment industry.
Today, we bring you an interview with one of the more exciting Character Technical Directors out there, Hans Godard, whose work can be seen in game developer Naughty Dog’s latest efforts, including the upcoming Uncharted 4.
Our brief interview with Hans regarding his latest plug-in release, RBF Solver, just scratches the surface of his fascinating array of tools and techniques, but we hope it gives you a taste of how Hans is helping to move the job of Character TD forward with his ingenuity and imagination.
Thank you for taking the time to chat with us, Hans. Could you briefly describe your current job and how you got there?
I’m a Character TD at Naughty Dog, a video game company that recently produced The Last Of Us. We are currently working on Uncharted 4.
I started to work as a freelancer in France in advertising. I also worked on a cartoon series and in feature films and, ultimately, Quantic Dream was my first video game company. As a Rigger I decided to continue in that direction because there are lots of interesting aspects in this industry. Continue reading