CGCircuit Interview: Geordie Martinez of ILM

CGCircuit is proud to present the latest in our on-going series profiling some of the leading technical and creative talent in the entertainment industry.
Today we would like to share with you our interview with one of the best Creature TDs in the VFX industry: Geordie Martinez.
Geordie currently works at Industrial Light and Magic as a Creature TD, Crowds Lead and also as trainer for the ILM Creature Dev department. He also publishes tutorials on our platform and he is currently teaching a workshop on Python titled Learn Python inside Maya. You can find the workshop here.

In this interview we ask Geordie about his career his work at ILM and more.

Geordie Martinez Demo Reel 2015 from Geordie Martinez on Vimeo.

The Interview

 

1449858828_256Can you introduce yourself and tell us some of the major productions you worked on?

Hello! I’m Geordie Martinez. I’m a creature TD and crowds lead at ILM. I am also the trainer for the Creature Dev department. I train all of the new hires coming in to get them up and running quickly. I’ve worked on The Avengers, Pirates of the Caribbean, Noah, Pacific Rim, Captain America Winter Soldier, Star Trek Into Darkness, Tomorrow Land, as well as a bunch of rides at ILM. I’ve been working in science animation and vfx since 2003.
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CGCircuit Interview: Kevin Baillie, Co-Founder of Atomic Fiction

Kevin Baillie of Atomic Fiction

Kevin Baillie of Atomic Fiction

For visual effects studios, most of the challenges that occur on a day-to-day basis have been identified to the point that there are very few true surprises. In many respects, solutions to these challenges are readily available and it just comes down to figuring out which one works best. Whether it’s specific project management styles, accounting and bidding practices or determining which creative software best fits within their current pipeline, studios quite often have many options available to them.

One studio, Atomic Fiction, headquartered in Oakland, California, not only identified a need but they also created an exciatomicFictionLogoting solution that works not just for their own studio but they have high hopes other industries that need to process, move and store massive amounts of data will agree that this is the time and money-saving product for them.

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CGCircuit Interview with Hans Godard, Character TD at Naughty Dog

CGCircuit is proud to present the latest in our on-going series profiling some of the leading technical and creative talent in the entertainment industry.
Today, we bring you an interview with one of the more exciting Character Technical Directors out there, Hans Godard, whose work can be seen in game developer Naughty Dog’s latest efforts, including the upcoming Uncharted 4.
Our brief interview with Hans regarding his latest plug-in release, RBF Solver, just scratches the surface of his fascinating array of tools and techniques, but we hope it gives you a taste of how Hans is helping to move the job of Character TD forward with his ingenuity and imagination.

 

The Interview

rbfSolver_iconThank you for taking the time to chat with us, Hans. Could you briefly describe your current job and how you got there?
I’m a Character TD at Naughty Dog, a video game company that recently produced The Last Of Us. We are currently working on Uncharted 4.
I started to work as a freelancer in France in advertising. I also worked on a cartoon series and in feature films and, ultimately, Quantic Dream was my first video game company. As a Rigger I decided to continue in that direction because there are lots of interesting aspects in this industry. Continue reading

CGCircuit Now Offers School & Studio Discounts and an Affiliate Program

You're Gonna Love ThisToday, CGCircuit is announcing two new ways to bring our ever growing library of industry tested training courses to the world: School and Studio Site Discounts and an enticing Affiliate Program.

One program makes accessing our course library easier and more affordable, and the other allows 3rd party sites to sell our courses, making commissions on each sale. Both programs are available immediately and are detailed below.

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CGCircuit Creates a New Benefit Program for Former PDI/DreamWorks Employees

PDI/DreamWorks Former Employee Benefits ProgramAs many of you have undoubtedly heard by now, DreamWorks Animation made the decision to shutter PDI in Redwood City and make additional cuts at their Glendale studio. Beyond their many contributions to many of DreamWorks’ animated features, PDI was an early innovator in the world of commercially viable computer graphics. Their proprietary tools helped to launch what would become DreamWorks Animation’s fully realized CGI pipeline that drove most of their movies starting with the release of Antz in 1998. Despite PDI’s involvement with DreamWorks Animation’s past, it and many of its approximately 450 employees are not going to be part of DreamWorks’ future.

Our heartfelt sympathies go out to all of PDI’s and DreamWorks Animation’s former employees and their families affected by the cutbacks, but we at CGCircuit believe platitudes and sympathies are not enough. We understand that as part of the job search, sometimes rusty skills need to be honed, new career paths pursued and the generation of additional income is a necessity. To help with all of these aims, starting today, CGCircuit is providing all of the PDI/DreamWorks employees affected by its recent closure and downsizing the following discounts and benefits:

  • All video series are 50% off
  • Content creators for CGCircuit will receive an additional 15% for each video sold
  • Our staff will offer our decades of industry experience to provide demo reel and resume feedback

CGCircuit is made up of industry professionals and no matter how large the industry gets, it’s still small community and the seismic events at DreamWorks and PDI shake us all.

For more information on how you can get your PDI/DreamWorks benefits, please contact us at pdi@cgcircuit.com and we will help you continue your path to success.

ZBrush 4R7 Is Out! We Have Your Training!

We’re excited to see that today Pixologic released ZBrush 4R7, their last iteration of the 4 series before moving on to ZBrush 5, with even more amazing features, putting a first class set of modeling, sculpting and texturing tools at your fingertips. It’s a deep program, though, and while you’re downloading 4R7 (their servers seem to be overloaded just now and we can’t download it yet!), check out our many ZBrush tutorials by industry veterans Hai Phan, Fabrizio Bortolussi, Kurt Papstein and others. Below we’ve highlighted some of our ZBrush courses and if you’re ready to learn, click away! If you want to teach some ZBrush courses (or any other industry related subject), head on over to CGCircuit to see how you can start passing on your knowledge while earning money to boot!

Monster Concepting by Kurt Papstein


Monster Concepting  by Kurt Papstein


Designing a Scary Creature 1 by Fabrizio Bortolussi

Designing a Scary Creature 1 by Fabrizio Bortolussi


3D Character Art for Games by Hai Phan

3D Character Art for Games by Hai Phan

 

Have fun creating!