Generate Passive Income

blackboard

The Value Behind Your Knowledge

 

At CGCircuit we love when industry professionals choose to publish on CGCircuit’s platform but our goal is not to sit back and let the authors sail solo.  As a company we are author oriented!  Providing support and inspiration is part of what makes CGCircuit unique.

Let us introduce you to the info-preneur! 

 

“SAY WHAT?!”  We know- what is an info-preneur?  Well for one, it is a made up term by our very own Carlo Sansonetti.  Lets start with an entrepreneur.  Most are familiar with the term entrepreneur, they are someone who has a creative idea about a product or design and they are striving to get it produced.  The difference between them and an info-preneur is that an info-preneur already has their product.  The info-preneur’s product is their knowledge!  

Continue reading

Interview with Leo Gonzalez

Technical Artist and Generalist

Can you introduce yourself and talk to us about your career so far?
My name is Leo Gonzalez, I was born in Colombia and raised in Miami. Officially I guess you could say I’m an environment artist or FX artist, but I don’t really see myself as either; I consider myself more of a technical artist or generalist. I’ve worked on character animation, rigging, photo real lighting and rendering, and a bunch of other stuff over the years. This was before I worked in the games industry. Being a CG artist in South Florida, most of my work revolved around visualizations for advertising, defense contractors, and commercial clients. There really isn’t much of a games industry in Miami; at least when I lived there. Hopefully that’s something that changes in the future, we’ll have to wait and see. I first got into 3D art when I started modding games back around 2003, but at the time I only did this for fun; it was just a hobby- the thought never even crossed my mind to do this as a career. For those who might not be familiar with modding, that’s when you take a commercial PC game and modify it by creating your own content, like maps, weapons, characters, etc. Around that time I was actually going to community college, majoring in criminal justice- yeah, that’s right, you heard correctly (chuckle).

Continue reading

Mechanical Rigging with Carlo Sansonetti

Hatch

Advanced Rigging Techniques Applied!

I recently finished rigging a mech character named Hatch. Hatch is the latest of the Animation Mentor Rigs that will be used by student attending Animation Mentor classes. This beautiful design and model used was created by ILM’s digital artist Landis Fields.

Get access to animate Hatch when you enroll in Animation Mentor’s Creature Animation Workshops! Learn more about what you’ll learn in Creature Animation: Fight or Flight and get information on how to register.

The final rig is extremely complex. My tutorial takes students through the intensive process of rigging each component of Hatch. The rig features multi-IK limb setup, rolling scapulae as well as scripting parts of the rig in order to make the rig more stable and “production-ready”.

As with all of my tutorials, I try to also convey not just the how but the why. With a character like this one we will apply virtually all Rigging concepts.
I always loved to rig mechanical rigs because they test your rigging skills. For this reason above all, I thought it was a great idea to create a tutorial on this subject.

Continue reading