Interview with Leo Gonzalez

Technical Artist and Generalist

Can you introduce yourself and talk to us about your career so far?
My name is Leo Gonzalez, I was born in Colombia and raised in Miami. Officially I guess you could say I’m an environment artist or FX artist, but I don’t really see myself as either; I consider myself more of a technical artist or generalist. I’ve worked on character animation, rigging, photo real lighting and rendering, and a bunch of other stuff over the years. This was before I worked in the games industry. Being a CG artist in South Florida, most of my work revolved around visualizations for advertising, defense contractors, and commercial clients. There really isn’t much of a games industry in Miami; at least when I lived there. Hopefully that’s something that changes in the future, we’ll have to wait and see. I first got into 3D art when I started modding games back around 2003, but at the time I only did this for fun; it was just a hobby- the thought never even crossed my mind to do this as a career. For those who might not be familiar with modding, that’s when you take a commercial PC game and modify it by creating your own content, like maps, weapons, characters, etc. Around that time I was actually going to community college, majoring in criminal justice- yeah, that’s right, you heard correctly (chuckle).

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