We recently spoke with Peter Del Vecho, Producer of Walt Disney Animation Studios film “Frozen” for which he received the Academy Award® for Best Animated Feature to get the scoop behind the Mythology of this epic animated feature film and it’s follow up feature “Frozen 2.” We also had the pleasure of speaking with Steve Goldberg, VFX Supervisor for both films to get the scoop on the VFX behind “Frozen 2” and the breakdown a few of those scenes that made this feature so special.
What if you had training in Machine Learning, VR and Game Dev? What kinds of characters or worlds could you create? Below is a list of training that focuses on entertainment but offers a world of unlimited opportunities for online learning and advancement in creative skills for the digital age.
We recently spoke with Christopher Rutledge, a freelance 3D Generalist with a great sense of humour and an awesomely funny reel! Christopher primarily does FX work, Motion Graphics and Lighting for commercial projects, but in his spare time as much as possible he likes to create his own uniquely fun, signature work featured in Adult Swim, Cartoon Brew….
Aelophin is a design and motion studio founded by Wade Hardman in 2000.
Working with directors, brands and agencies to create branding and motion design that is Stunning, Beautiful, timeless. Design that moves beyond trends. Some of their clients have included both startups and global brands like Motorola, HP, Hershey’s, Kraft and more.
We recently spoke with York Schueller, R&D Senior Technical Artist at SEED-Electronic Arts to get the scoop on all things R&D related! York comes to us with years of experience in designing, developing and implementing character/facial rigging setups for feature films, game engines, episodic and commercial broadcasts such as The Tick, American Horror Story, I Am Legend, X-Men Origins: Wolverine, Avatar, Call of Duty-Black Ops IV(2018), and where he provides technical solutions with artistic attention to detail.
Adam Priester, a visual artist and designer born in Germany, raised in Sweden shares his work and thoughts with us. Visurreal, brilliant in feminine and dark dualities of life, death and the mythology of it all. Adam leads us, the viewer through a maze of never ending darkness, yet dazzling bursts of light appear…
We recently spoke with Adam Katz to get the scoop on all things Houdini. Adam is the Lead Character FX artist at Animal Logic in Sydney. Where he worked on Captain Marvel and Peter Rabbit 1 & 2. Adam’s current work is based around FX in Houdini as well as pipeline coding. Additionally, he also has created interactive installations in VR and projection mapping.
We recently spoke with Arihant Gupta, a Senior FX Artist at MPC Vancouver. Arihant has worked on various projects, from feature film to tv projects; such as Stranger Things, Aquaman, Detective Pikachu to name a few. With such great work your gonna love Arihant Gupta! Arihant is going to talk with us today about his achievements, the path he took to get there and what his future will hold.
Nik Bear Brown is an Assistant Professor at Northeastern University. His PhD was in computer science from UCLA. His major field was computational, and systems biology and his minor fields were artificial intelligence and statistics. His post-doc was in deep learning at Harvard Medical School. He has taught computer science, statistics, applied mathematics, programming, 3D visual effects, web programming, server administration, networking and game programming….
Born and raised in Los Angeles California, Rob Silva is a Professor of VR technologies at East Los Angeles Community College and has over 10 years of experience developing video games and visual effects for the film and television industry. In 2015, Rob and his team won several awards for their work on Playstation 4’s The Walk: VR Experience that has been featured at VR arcades all over the world.
We recently spoke with Guido Ponzini one of our CGCircuit customers and also a very awesome artist! Guido is a Unity3D Certified developer and VFX Artist certified at CGMA Academy, an expert in the field of Gamification with VR, AR and MR for industries and brands promoting with a particular focus on Real Time Rendering engines. He collaborated with….
Haptic is derived from the Greek word “haptesthai” which means to touch.
To “touch music” to feel it’s vibrations on your skin would be a feeling of heaven for those that cannot hear the beautiful sound of music. Recent developments in this area have led to some pretty cool
We recently spoke with Javier Toledo, TD at RushVFX where he works on VFX for films, TV commercials and other media contents. We are here with Javier today to get the scoop on all things related to Houdini, Math, Physics, Music and rubik’s cubes!
We recently spoke with David Adan to get the scoop on all things “Godzilla: King of Monsters”, “American Gods” and “Terminator: Dark Fate”…..or really, just all things VFX and with 15 years of experience as a Technical Director working in the Television, Games, Films, Architecture….
We recently spoke with David Anastacio Ferreira (a.k.a CGMonkey King) to get the scoop on all things CG & monkey related. David comes to us with over ten years of experience in Digital Sculpting, Tracking, Rigging, and Compositing, basically all things CG related. If you love all things Monkey, you will love David Ferreira.
Touch we all live for it. Just think about the cry of a baby and how it elicits the mother to hug her child, or the soft feel of a puppy’s fur, a wonderful sensation; quite different than the cold, hard, sleek feel of the car you just bought. But if you are human, the first thing you ….
Video tutorials have been on the rise for some time now, given the fact that you can learn just about anything from a video tutorial it is ….