We recently spoke with Guido Ponzini one of our CGCircuit customers and also a very awesome artist! Guido is a Unity3D Certified developer and VFX Artist certified at CGMA Academy, an expert in the field of Gamification with VR, AR and MR for the entertainment industry as well as brands promoting a particular focus on Real Time Rendering engines.
He has collaborated with Paramount / Viacom, Warner Music, EMI, Ubisoft, Nintendo Europe, Wanted Cinema, Tax Free Films, IK Multimedia, UVI sounds. Guido is also Unity3D Certified Trainer and he teaches in several universities and courses for digital art and new technologies. We are very excited to promote the cool art of Guido Ponzini!
Q. Hi Quido, I really love the Diana inspired work in the title piece of this article and we at CGCircuit are super thrilled that one of our video tutorials inspired such a beautiful piece. How did you first hear about CGCircuit? And how often do you think you utilize our courses?
A. I went on CGCircuit platform for the amazing tutorials from Steve Knipping, Applied Houdini. After that, I started to checkout other courses and I found a whole world of great in-depth techniques for the Houdini world.
I have all Applied Houdini stuff from Knipping, Terrain for UE4 from Houdini, Abstract FX from Houdini and I will definitely checkout the real data terrain as I have a work in progress right now that could use that tutorial.
The Diana work is inspired by the method of Terrain for UE4 while the abstract lines are inspired by Abstract FX course.
Q. Do you recommend our tutorials to your students? How important is it for your students to utilize tutorials outside of the lecture/class/lab time? Do you enjoy teaching and have you yourself considered creating tutorials?
A. I teach Game Programming and Realtime Rendering in several courses at University as Naba in Milano, and I strongly suggest to my students to explore new techniques and topics through external courses. Usually a course can give you a general path towards learning or go in depth on a single topic but it’s really important for anyone who works with technologies to keep his knowledge updated. Nowadays we have so much amazing resources that can help you to understand how programs work and expand your own skill. Most of all, working as Technical Artist, I try to have as much as possible a wide approach towards different topics, and in this case, platforms such as CGCircuit lets you to dive into your interested area of knowledge.
I thought to do some online tutorials, let’s see in the future 🙂
Q. What tutorial topics or software coverage would you like to see more of on CGCircuit?
A. The great thing about CGCircuit is all the coverage on Houdini. As Technical Artist for video games, I started to use Houdini mostly for realtime assets (terrains, procedural modelling, digital assets) and for VFX (cached and vertex simulations, flipbooks, etc…). Then I started to work as Technical Artist in the offline rendering field, with a focus on simulations and abstract fx, so I started to go in-depth with fluids, sims, vex programming.
I love Houdini, is such an amazing software, but it’s so huge to deal with. So, more courses on this topic, especially on fluids simulations, are definitely welcome!
Thank you Guido for your input and for sharing your work with us! We really enjoyed talking with you and we will be adding more courses on Houdini in the areas you mentioned such as Simulations, Vellum Grains, VEX, Solaris in USD and many more, as well as other courses in Machine Learning and VR.
We have a ton of new Houdini courses coming out for the Holidays with special discounts and new surprises in store ! ; )
So stay tuned to CGCircuit blog for your updates and check out our CGCircuit Marketplace for all your tutorial needs and if you are a continued customer and would like to be considered for our CGCircuit Customer Stories blog please email me at firstname.lastname@example.org we’d love to see your work!
SOCIAL MEDIA INFO
We hope you enjoyed our interview with Guido Ponzini as much as we did, to learn more about Guido please check out his social media links above. Also, feel free to check out the tutorials Guido mentioned @cgcircuit.com
If you have any questions or feedback on this blog, we’d love to hear it in the comment section below or email me at email@example.com
About the Author:
Lori Hammond, CG Circuit
Author & Content Producer
Experienced multi-talented Artist/Designer/Blogger with an extensive background in the Arts & Entertainment Industry(Animation, VFX, Game & Product Design)